Like its arcade cabinet forbears, enemy AI is fairly VR Simulator bad men rush from nowhere and essentially stay put before you do your own thing. Like authentic bullet sponges, you can take them straight in the head several times until they return. I'd have liked to see more precision and not as arcade controllers, but I could see how which may turn off people that aren't in it to the shooting components alone and are only looking to be in an action film. VR Simulator